Last Asylum · PlagueInfo from Cloud

Late game priorities

The research system rewards discipline in branch ordering far more than random investment as resources pile up.

Upgrading shelter facilities

Branch order

  1. Development — unlocks first and stays relevant the longest: construction and recruitment speed
  2. Alliance Duel (after Lab 15) — pivot here right away for the Tier 4–6 event chest unlock nodes
  3. Soldiers and Elite Troops — Soldiers boost attack/defense/HP for troops in every fight, Elite Troops is a mandatory gate for T10 (the top late-game troop tier)
  4. Tactics (offense/defense) — don’t rush here while Development and Economy still have valuable nodes left; sprinting into tactics too early weakens your foundation for the sake of tools you’re not ready to use yet

What unlocks at Lab 20+

The offensive/defensive tactics branches and the upper Soldier/Elite Troop nodes — these are already true late-game goals, continuing progress past level 15.

The main principle

Disciplined sequencing beats chaotic investment — the system rewards patience and planning far more than the size of any single contribution.

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